Pages

Wednesday, September 29, 2010

Fun and Games!

We had a fun time on Sunday. I decided to invite everyone over for a day of mad games that I thought up, based on the 7 Games and Parelli Patterns, but with a few evil twists! We weren't seriously keeping score, but Barney and Kathy Eddy's team won, just in case anybody asks!!

These were the rules - which we bent a little from time to time, along with a few photos.

ON LINE
1.Round Pen Mirror   Time 3 minutes
"Leading" pair stand inside the pen, near the gateway. The "mirroring" pair stand outside the pen, at the same point. Follow the rail for one lap, doing a movement at each of the four marked posts. These movements are called out by the leader, and must be mirrored exactly by the other pair. Use HQ and FQ yields, back-up, sideways, squeeze, Driving Game, Porcupine Game, zone 3 driving or Stick to Me creatively. Do not use the same move twice in the same lap. After completing the first lap, riders pass through the open gate and trade leadership for the next lap.

Failure to mirror -1 per task   Successful mirror +2 per task

2. Cloverleaf    Time 5 minutes
Start with humans side by side, facing carport, one on either side of the yellow cone (X). Horses in zone 3 driving position. Humans are joined together by each holding one end of a Savvy string. Play Friendly Game (neutral, relax, reward, scratch) at X for 10 seconds. Walk one complete Cloverleaf pattern to the right. Stop at X for a 10 second Friendly Game. Do one complete Cloverleaf to the left. The second (and third if you have time!) can be done at trot, if you wish.

+20 for each full Cloverleaf    +20 for good rhythm

-20 for getting lost!    -10 for dropping the string

3. Pedestal Send    Time 3 minutes
With horses on 22' lines, each human sits in a chair, with horse backed up and facing them. On the signal to go, send your horse to the pedestal on your right. When team members are ready, they trade ropes, and send the next horse to their pedestal, always moving to the right.
Nose touch +1    1 foot (or pawing) +2
2 feet +4    4 feet +8
Predatory behavior -10 

4. Carrot Stick Hat Weave    Time 3 Minutes
Team members stand at one end of the Weave pattern. At the signal to go one human picks up the hat using their carrot stick and directs their horse through the Weave pattern. The human must not pass through the cones.


When the first pair has completed the pattern, they pass the hat to their partner's stick, who does the pattern next. Neither team member is allowed to touch the hat at any time!


Each pattern completed +8

Dropping hat -3

Coming off pattern (missing a cone, etc) -6

5. Yo-yo toss    Time 2 minutes
Stand in the lane of poles, beside your horse, facing your partner's horse, 4' (length of a carrot stick) apart, with the center cone between you. One human has a carrot stick (string removed). On the signal to go, the stickless person asks their horse to back up, encouraged by the person with the stick, who moves forward with their horse to maintain the original distance. Move until the backing pair are just behind the end cone.


The stick is now tossed to the other person, distance adjusted if needed, and the other pair back down the lane to their end cone. Toss stick and repeat.


Each end cone reached +7    Dropping stick -4

Stepping out of lane -6    Not maintaining distance -3

6. Washing Line Point to Point    Time 4 minutes
Move the 4 rags from one line to the other, one at a time, as many times as you can. Remember to play a little Friendly Game each time you stop at a washing line. One line must be completely emptied before you start to move the rags back again. Each person can only move one rag at a time. Team members may divide the work any way they wish, or work independently.
Each item moved +5    Dropped item - 10

Failure to play friendly game - 10    Breaking gait during a trip - 5



FREESTYLE
1.Round Pen Mirror    Time 3 minutes
"Leading" pair stand inside the pen, near the gateway. The "mirroring" pair stand outside the pen, at the same point. Follow the rail for one lap, doing a movement at each of the four marked posts. These movements may be called out by the leader, and must be mirrored exactly by the other pair. Use direct and indirect reins, halts, back-up, sideways, half or full turns, etc. creatively. Do not use the same move twice in the same lap. After completing the first lap, riders pass through the open gate and trade leadership for the next lap.


Failure to mirror -1 per task    Successful mirror +2 per task
Completing a lap silently +10


2. Cloverleaf    Time 4 minutes
Riding side by side, start facing carport, one on either side of the yellow cone (X). Humans are joined together by each holding one end of a Savvy string. Play Friendly Game (neutral, relax, reward, scratch) at X for 10 seconds. Walk one complete Cloverleaf pattern to the right. Stop at X for a 10 second Friendly Game. Do one complete Cloverleaf to the left. The second can be done at trot, the third at canter, if you wish.


+20 for each full Cloverleaf    +20 for good rhythm
-20 for getting lost!    -10 for dropping the string


3. Pedestal Send    Time 3 minutes per person
One human rides as a passenger, the other sits in a chair, with teammates on 22' line, backed up and facing them. On the signal to go, send your teammates to the small pedestal. With their permission, continue to the large pedestal.


Please use the pedestal for mounting, NOT the chair!


Nose touch +1    1 foot (or pawing) +2
2 feet +4    4 feet +8

Scaring your passenger -10

Passenger uses reins (non-emergency) - 10


4. Carrot Stick Hat Weave    Time 3 Minutes
Team members stand at one end of the Weave pattern. At the signal to go one human picks up the hat using their carrot stick and rides the Weave pattern. When the first pair has completed the pattern, they pass the hat to their partner's stick, who does the pattern next. Neither team member is allowed to touch the hat at any time!


Each pattern completed +8
Dropping hat -3

Coming off pattern (missing a cone, etc) -6


5. Yo-yo toss   Time 2 minutes
Riders face one another, 4' apart, with the center cone between you. One human has a carrot stick (string removed). On the signal to go, the stickless person asks their horse to back up, encouraged by the person with the stick, who moves forward with their horse to maintain the original distance. Move until the backing pair are just behind the end cone.


The stick is now tossed to the other person, distance adjusted if needed, and the other pair back down the lane to their end cone. Toss stick and repeat.


Each end cone reached +7    Dropping stick -4
Stepping out of lane -6    Not maintaining distance -3


6. Washing Line Point to Point    Time 3 minutes
Move the 4 rags from one line to the other, one at a time, as many times as you can. Remember to play a little Friendly Game each time you stop at a washing line. One line must be completely emptied before you start to move the rags back again. Each person can only move one rag at a time. Team members may divide the work any way they wish, or work independently.


Each item moved +5    Dropped item - 10
Failure to play friendly game - 10    Breaking gait during a trip - 5

6 comments:

  1. Talk about imagination! Very cool....

    Petra Christensen
    Parelli 2Star Junior Trainee Instructor
    Parelli Central

    ReplyDelete
  2. Thanks Petra! It was a lot of fun, and everyone was up for trying everything, which made it all worthwhile. Hope you can join us for one of my "mad challenge days" sometime.

    Kris

    ReplyDelete
  3. Principles to purpose with IMAGINATION. I love it!!! Sounds like it was a fun time had by all. One day I hope to make it out that way and would like to stop by your place.

    ReplyDelete
  4. You've got a neat little group there Kris, and I luurve your challenges.
    Boy, do we miss you here in Scotland.
    lots of love from sunny Fife,

    Sue

    ReplyDelete
  5. Hi Sue!
    I miss sunny Fife, too!

    ReplyDelete